17-07-2019, 10:41 AM
(This post was last modified: 17-07-2019, 10:42 AM by josemendez.)
(17-07-2019, 10:12 AM)ctalDai Wrote: Hi,
I am trying to do something similar, attach two softbodies. Using pin constraints we can attach a softbody to a rigidbody. But It doesnt work when I make both of them softbodies. Also it is required to later detach these two softbodies apart so we need to start the scene with the softbodies attached to each other and on interacting with them later detach them apart?
How can we do that?
Thank You
Hi,
There's no built-in way to attach softbodies to softbodies, you need to programmatically add distance constraints between particles belong to different softbodies. We're curently working to add this feature, as a simple to use component that does it automatically for you. Pin constraints are designed to interface with Unity's own physics engine, so they only support rigidbodies.
kind regards,