17-07-2019, 10:12 AM
(29-05-2019, 03:22 PM)josemendez Wrote: Hi Wenzy,
Parenting two softbodies under the same transform won't "attach" them, just like parenting two rigidbodies doesn't attach them either. Parent-child relationships only work as you expect them to for static objects. To attach softbodies you need to use constraints, just like you need joints to attach rigidbodies.
If you have separate meshes, just use a ObiSoftbodySkinner for each of them, to skin both meshes to the same particle soft body.
Hi,
I am trying to do something similar, attach two softbodies. Using pin constraints we can attach a softbody to a rigidbody. But It doesnt work when I make both of them softbodies. Also it is required to later detach these two softbodies apart so we need to start the scene with the softbodies attached to each other and on interacting with them later detach them apart?
How can we do that?
Thank You