09-07-2019, 10:48 PM
(09-07-2019, 02:38 AM)StudioTatsu Wrote: I had issues with the soft bodies lagging behind the wheels and the doors lagging behind the vehicle. It seems the longer I drove, the farther away the connected particles drifted away. When I stop the connected particles would gradually move back to the connected position.
Also, I had issues with applying force to the softbodies. I needed AddForceAtPosition but currently, the ObiActor only have AddForce.
I may revisit using Obi softbodies with vehicles later, but for now, I'm using my own soft deformation solution.
Obi Softbody is currently the best solution for softbodies in Unity, so if you can get it working without issues, it would definitely be worth it.
thanks for the reply @StudioTatsu i seem to be invisible to @josemendez
i moved from Truss Physics because thats abandoned, unstable, has performance issues and no source code.
this seemed a way forward, hope future updates solves the lag, includes a way to connect 2 softbodies by selected particles and adding a force to a particle could also be useful.
could i ask how you connected particles?
thanks again