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Any way to dynamically enable/disable a handle at runtime?
#1
I have a Obi softbody ball (think water-balloon elasticity) that I want to be pulled and stretched (in VR) from two specific ends (top and bottom).
Right now I have top and bottom particles pinned and setup with Handles, which works exactly how I'd like it- except for I would like the ability to disable one of the Handles, based on the situation, and have those associated pinned particles with the Handle react normally as if they were not pinned.

So far I haven't had any luck with this at all, when disabling the Handle the associated particles just get left pinned to the last location the Handle was at.
What's the best approach to doing this?
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Any way to dynamically enable/disable a handle at runtime? - by mikemonroe_oc - 03-07-2019, 09:11 PM