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Obi cloth mesh lagging behind a model
#2
(30-06-2019, 12:01 PM)cubrman Wrote: I have two issues:

1. The Obi Cloth model is lagging behind my actual skeletal model (see attachment, mind that all vertices are pinned).

2. There is a weird interaction betwen Obi and Final IK. For some reason the model goes into T-Pose if Obi cloth is added even to a child of a GameObject that has the Final IK component on it. I tried changing script execution order in every way possible, but nothing helped. I know this is probably not your problem but I would appreciate if you gave me anything, a hint for instance.

1.- If your solver's update mode is set to after fixed update, make sure your character controller moves the character in FixedUpdate(). If your solver is set to late update, make sure your character controller scripts move the character in Update(). Each frame, the character movement should always happen before cloth simulation.

2.- There's a thread on this subject, where Partel (Final IK's developer) chimed in to propose solutions:
http://obi.virtualmethodstudio.com/forum...t=Final+IK

cheers!
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Messages In This Thread
RE: Obi cloth mesh lagging behind a model - by josemendez - 01-07-2019, 07:01 AM