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Bug / Crash  ClearTasks / GetPointCloudAnisotropy
#3
(25-06-2019, 11:22 PM)jabza Wrote: Hey Sune,

I'm seeing this also (2018.4.2f1) - For me this happens when spawning a prefab with a solver via the editor.

========== OUTPUTTING STACK TRACE ==================

0x00007FFCBC9A0033 (libOni) ClearTasks
0x00007FFCBC99DE75 (libOni) ClearTasks
0x00007FFCBC99D611 (libOni) ClearTasks
0x00007FFCBCA04399 (libOni) GetPointCloudAnisotropy
0x00007FFCBCA090C9 (libOni) GetPointCloudAnisotropy
0x00007FFCBCA09EB8 (libOni) GetPointCloudAnisotropy
0x00007FFCBC99BEB5 (libOni) ClearTasks
0x00007FFCBCA02F95 (libOni) GetPointCloudAnisotropy
0x00007FFCBCA080D8 (libOni) GetPointCloudAnisotropy
0x00007FFCBCA0A28A (libOni) GetPointCloudAnisotropy
0x00007FFCBCA0A579 (libOni) GetPointCloudAnisotropy
0x00007FFCBCA2D470 (libOni) GetPointCloudAnisotropy
0x00007FFCF7184034 (KERNEL32) BaseThreadInitThunk
0x00007FFCF84E3691 (ntdll) RtlUserThreadStart

========== END OF STACKTRACE ===========

A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
 * C:/Users/Tom/AppData/Local/Temp/Unity/Editor/Crashes
StackOverflowException: The requested operation caused a stack overflow.
  at (wrapper managed-to-native) Oni.WaitForAllTasks()
  at Obi.ObiArbiter.WaitForAllSolvers () [0x00031] in C:\Users\Tom\Documents\Programming\Unity\Kingfisher\Assets\Externals\Obi\Scripts\Solver\ObiArbiter.cs:41 
  at Obi.ObiSolver.WaitForAllSolvers () [0x0001c] in C:\Users\Tom\Documents\Programming\Unity\Kingfisher\Assets\Externals\Obi\Scripts\Solver\ObiSolver.cs:784 
  at Obi.ObiSolver.SimulateStep (System.Single stepTime) [0x000b1] in C:\Users\Tom\Documents\Programming\Unity\Kingfisher\Assets\Externals\Obi\Scripts\Solver\ObiSolver.cs:672 
  at Obi.ObiSolver.FixedUpdate () [0x00020] in C:\Users\Tom\Documents\Programming\Unity\Kingfisher\Assets\Externals\Obi\Scripts\Solver\ObiSolver.cs:866 
 
(Filename: Assets/Externals/Obi/Scripts/Solver/ObiArbiter.cs Line: 41)

<RI> Initialized touch support.

ObiArbiter appears to be the culprit...

Glad to hear that i'm not completely lost, but also unfortunate you're facing the same issue. Sonrisa

Are you using multiple solvers?

I also spawn a GameObject, and i figured it was because of this. The weird thing is that i have it running on another larger PC where it does not crash. This pc has an i7 8700k and it seems to crash more frequently on a NUC with a i7 8809g with fewer cores (6 vs 4).

I can't really get a proper stack trace since i do not have the pdb for libOni. I cannot attach the crash dump here for some reason, but let me know and i'll gladly send it.
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Messages In This Thread
RE: ClearTasks / GetPointCloudAnisotropy - by yoke_sune - 26-06-2019, 07:58 AM