26-09-2017, 04:48 AM
(This post was last modified: 26-09-2017, 04:50 AM by dignifiedweb.
Edit Reason: Added more info.
)
Hi,
I love your rope asset so far! I was wondering, is there a way to get the rope snug up against the collider? I followed along with your youtube tutorial to make a rope attached to a cube, but using all defaults, my cube is a considerable distance away from the rope at runtime. When I add the Pin Constraint (pinned to object) on the bottom rope particle, it automatically adds an offset in the Y access. I noticed, if I drop that Y access down a bit, it brings it closer to the collider. In the tutorial, it also mentioned adjusting the distance in the solver itself, I did that as well, but no impact for some reason. Any ideas what I'm doing wrong?
Here's a screenshot:
Youtube tutorial I followed
I can also provide you the scene if needed, let me know. If I revert to defaults, it is the same result I have found.
I should note: I pinned the top particle to the top cube instead of pinning in place, which is what was done in the tutorial.
I love your rope asset so far! I was wondering, is there a way to get the rope snug up against the collider? I followed along with your youtube tutorial to make a rope attached to a cube, but using all defaults, my cube is a considerable distance away from the rope at runtime. When I add the Pin Constraint (pinned to object) on the bottom rope particle, it automatically adds an offset in the Y access. I noticed, if I drop that Y access down a bit, it brings it closer to the collider. In the tutorial, it also mentioned adjusting the distance in the solver itself, I did that as well, but no impact for some reason. Any ideas what I'm doing wrong?
Here's a screenshot:
Youtube tutorial I followed
I can also provide you the scene if needed, let me know. If I revert to defaults, it is the same result I have found.
I should note: I pinned the top particle to the top cube instead of pinning in place, which is what was done in the tutorial.