24-06-2019, 05:56 PM
(This post was last modified: 24-06-2019, 06:04 PM by josemendez.)
(24-06-2019, 02:33 PM)cubrman Wrote: Really hope you can look into it.
Hi,
According to Blender, there's lots of non-manifold vertices in your mesh. I'm using the Select->Select All by Trait->Non-manifold tool to highlight the malformed vertices in the following image:
Obi only supports creating topologies out of 2-manifold meshes. Quoting the manual:
Quote:Non-manifold meshes are not supported, if you use one the topology will try to identify the source of non-manifoldness and let you know via a warning message. Some non-manifold meshes will however slip trough, causing trouble down the road. Make sure that your input mesh is 2-manifold. In case you need to simulate a non-manifold mesh, use proxies.
If needed, you can later bind a non-manifold mesh to any cloth simulation using proxies. This allows you to use any mesh for the final simulation, as long as the source topology was generated from a 2-manifold mesh. See:
http://obi.virtualmethodstudio.com/tutor...oxies.html
The easiest route for you right now is to just fix the mesh so that is contains no non-manifold elements.
Hint: start by the sleeves. There's some pretty nasty topology there (two faces sharing a single vertex but no edges, among other stuff).