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Bug / Crash  Obi Crash
#11
Hi,

I believe we fixed the issue. It all came down to a solver synchronization issue when multiple solvers were present in the same scene in a 64 bit editor. Did not happen with a single solver in the scene, so the Wind scene (that has two solvers) was more prone to it.

To apply the patch, replace Obi/Scripts/Solver/ObiSolver.cs and Obi/Editor/ObiParticleActorEditor.cs with the ones I'm attaching.

We will include this fix in the next release. Let me know if we can be of further help. Sonrisa


Attached Files
.cs   ObiSolver.cs (Size: 31.12 KB / Downloads: 10)
.cs   ObiParticleActorEditor.cs (Size: 33.87 KB / Downloads: 9)
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Messages In This Thread
Obi Crash - by cubrman - 22-05-2019, 07:05 PM
RE: Obi Crash - by josemendez - 23-05-2019, 08:01 AM
RE: Obi Crash - by cubrman - 25-05-2019, 02:14 PM
RE: Obi Crash - by josemendez - 25-05-2019, 03:29 PM
RE: Obi Crash - by cubrman - 30-05-2019, 07:47 AM
RE: Obi Crash - by cubrman - 13-06-2019, 10:04 AM
RE: Obi Crash - by josemendez - 13-06-2019, 10:29 AM
RE: Obi Crash - by cubrman - 13-06-2019, 05:06 PM
RE: Obi Crash - by josemendez - 13-06-2019, 05:22 PM
RE: Obi Crash - by josemendez - 13-06-2019, 08:00 PM
RE: Obi Crash - by josemendez - 14-06-2019, 08:06 AM
RE: Obi Crash - by cubrman - 15-06-2019, 07:47 AM
RE: Obi Crash - by josemendez - 15-06-2019, 09:09 AM
RE: Obi Crash - by cubrman - 16-06-2019, 09:16 AM