After making a whole new project just to make the skinned cloth work, everything appears to work properly except for the mesh being rendered 90 degrees sideways for some reason. This happens to any skinned mesh even on Edit Particle mode. Nothing seems to fix this.
I should add that everything seems to work just fine with non-skinned meshes, even just switching a skinned mesh to be rendered with a regular Mesh Renderer/Filter will make the cloth render properly, but for Skinned Renderer the meshes are rendered sideways and in messed up positions. I've explored any number of solutions from X-Forms in 3dsmax to using Maya and Blender to reimport the meshes. It's definitely related to bones as that was the problem initially with Bone Weights.
I should add that everything seems to work just fine with non-skinned meshes, even just switching a skinned mesh to be rendered with a regular Mesh Renderer/Filter will make the cloth render properly, but for Skinned Renderer the meshes are rendered sideways and in messed up positions. I've explored any number of solutions from X-Forms in 3dsmax to using Maya and Blender to reimport the meshes. It's definitely related to bones as that was the problem initially with Bone Weights.