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Help  create Obi handle on script at runtime
#16
(24-05-2019, 04:40 PM)Richard Wrote: in-game means that I don't want to choose particle at runtime on edit particle of obi cloth/ obi tearable cloth, and "have a list of all meshes and let the user select it from the list" is ideal for me.

Ok. This is something that isn't even remotely related to Obi, so I'm closing this thread.

There's tons of resources on how to create lists using Unity's UI, I encourage you to learn how to work with UI components.


Messages In This Thread
RE: create Obi handle on script at runtime - by josemendez - 24-05-2019, 04:47 PM