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Help  create Obi handle on script at runtime
#4
(24-05-2019, 07:32 AM)Richard Wrote: I checked API, but how can I choose particle like
float left = Mathf.Min(startPos.x,currentPos.x);
float right = Mathf.Max(startPos.x,currentPos.x);
float bottom = Mathf.Min(startPos.y,currentPos.y);
float top = Mathf.Max(startPos.y,currentPos.y);
of "ObiClothParticleEditor" on script by assigning number?

Hi,

Sorry, I don't understand your question. What does Mathf.Min/Max have to do with handles?


Messages In This Thread
RE: create Obi handle on script at runtime - by josemendez - 24-05-2019, 07:34 AM