24-05-2019, 07:34 AM
(24-05-2019, 07:32 AM)Richard Wrote: I checked API, but how can I choose particle like
float left = Mathf.Min(startPos.x,currentPos.x);
float right = Mathf.Max(startPos.x,currentPos.x);
float bottom = Mathf.Min(startPos.y,currentPos.y);
float top = Mathf.Max(startPos.y,currentPos.y);
of "ObiClothParticleEditor" on script by assigning number?
Hi,
Sorry, I don't understand your question. What does Mathf.Min/Max have to do with handles?