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Mesh looks distorted after adding ObiSkinner
#6
Ok thanks, I got confused because I disabled the obi collider from the inspector and it still applied the collission, but if I deleted it it stopped applying collission.

So in order to turn it off I have to set the Source Collider to null at runtime, is there another way?

Also last question is about fast moving objects, I havent tested with my sword but I think the swing is way too fast and it will go through the soft body for less than a second and it wont have time to react and nothing will change.
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RE: Mesh looks distorted after adding ObiSkinner - by skinwalker - 18-05-2019, 09:37 PM