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Mesh looks distorted after adding ObiSkinner
#2
(17-05-2019, 04:16 PM)skinwalker Wrote: Hi,

I have an object with a mesh renderer and no bones, I follow the steps and once I add the obi skinner the mesh looks like this.

Before:
[Image: hQyj3VO.png]



After ObiSkinner:

[Image: erJwfo2.png]

Please help, my goal is to make this dummy react to hits from sword and other weapons

Hi there,

What's your object scale? Are there any colliders set up inside of it? Are you using self-collisions?

There's a ton of reasons why this can happen. More information on how exactly you set this up would allow us to do a more accurate diagnosis.
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Messages In This Thread
RE: Mesh looks distorted after adding ObiSkinner - by josemendez - 18-05-2019, 02:17 PM