18-05-2019, 11:56 AM
(This post was last modified: 18-05-2019, 11:56 AM by DemeterDKD.)
For anyone who was curious on how to solve that Simulate In Local Space problem. Its explained in the
http://obi.virtualmethodstudio.com/tutor...space.html
page, but what made it difficult was where the Obi Solver literally had to be. I thought it just had to be on the character root alone, but I found that within the Unity Hierarchy, just by putting ObiSolver ABOVE your characters or even at the Top, fixed all my problems. The Simulate in Local Space translates the OBI SOLVER's transform onto your proxy components, so having it stay stationary by having NO parent worked out
http://obi.virtualmethodstudio.com/tutor...space.html
page, but what made it difficult was where the Obi Solver literally had to be. I thought it just had to be on the character root alone, but I found that within the Unity Hierarchy, just by putting ObiSolver ABOVE your characters or even at the Top, fixed all my problems. The Simulate in Local Space translates the OBI SOLVER's transform onto your proxy components, so having it stay stationary by having NO parent worked out