14-05-2019, 08:09 AM
(This post was last modified: 14-05-2019, 08:11 AM by josemendez.)
(13-05-2019, 09:58 PM)CARLA Wrote: share your results here !
I'm facing the same problem
Seems Unity 2019.1 contains another -afaik undocumented- change in the way bone weights are assigned to a mesh. It performs a check to see whether the bone weights match the bone indices, so it does no longer allow empty bone weight arrays (that we used to deactivate built-in skinning for cloth). In previous Unity versions, empty bone weight arrays were not an issue.
As a workaround, in 2019.1 we've resorted to use a full bone weight array with all weights set to zero. This is suboptimal, but it's the only thing that works as of now. Find the attached ObiCloth.cs file and replace it in your project.
We will include this patch in the next update.