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How to clip soft body
#1
I want to achieve a kind of simulation that the soft body can be picked up by a pair of chopsticks. The problem is that the chopstick is thin and will always pass through the particles. Even I increase the collision iterations. The particles will be pushed away by the chopsticks (use low shape matching stiffness). The particle picker can just pick and drag one vertex. If I want to achieve the whole softbody picked up and clipped by another physical object (rigidbody chopstick). How to setup the softbody? 

Do I need to combine both shape matching and distance constraint ? So the shape matching can maintain volume while the distance constraint can maintain particle's connection (not to be pushed away while collide with chopsticks). Does that mean I need to Obi Cloth ? Is it possible to setup a soft body object using both Obi Cloth and Obi Softybody?
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Messages In This Thread
How to clip soft body - by apapaxionga - 03-05-2019, 11:00 AM
RE: How to clip soft body - by josemendez - 08-05-2019, 07:36 AM