17-04-2019, 09:29 PM
(17-04-2019, 10:57 AM)josemendez Wrote: For us it works perfectly, make sure the asset is properly installed. We are using 2019.1.0f2. Here's a video of us opening a new project in 2019.1.0f2, importing Obi Cloth 4.1 and running a sample scene after fixing the mesh vertex order issue and reinitializing the cloth.
Hello, I found the source of the issue to be the new custom Bone/Vertex number setting in the rig setup for the mesh. By default it is 4, and setting a higher number fixed it.