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Help  Rope used for Crane
#4
(15-04-2019, 08:06 AM)flamingo Wrote: Hi There,
We Already have tried using your other asset Filo Simulator, however, because we cant add colliders to the rope, it goes through the crane itself and also the pulley it self. However if you can put up a small tutorial on how to do it properly because I have emailed the support email and they haven't responded to me.

Hi there,

Filo does not process collisions with anything that is not part of the cable path, also does not perform self-collisions.

However, by using only two particles in Obi you're also effectively preventing collision detection from happening, also preventing any actual rope simulation from taking place. You've reduced the rope to a single spring constraint, in fact.

Ropes are modeled in Obi as chains of particles, and collision detection is performed on a per-particle basis. So a very long cable with only two particles at its ends won't collide with anything.

Just use a rope with normal resolution (0.5 - 1) to get collision detection working.
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Messages In This Thread
Rope used for Crane - by flamingo - 10-04-2019, 01:36 PM
RE: Rope used for Crane - by josemendez - 10-04-2019, 03:31 PM
RE: Rope used for Crane - by flamingo - 15-04-2019, 08:06 AM
RE: Rope used for Crane - by josemendez - 15-04-2019, 01:20 PM
RE: Rope used for Crane - by flamingo - 15-04-2019, 01:41 PM
RE: Rope used for Crane - by josemendez - 15-04-2019, 07:16 PM
RE: Rope used for Crane - by flamingo - 16-04-2019, 07:50 AM
RE: Rope used for Crane - by josemendez - 16-04-2019, 07:28 PM
RE: Rope used for Crane - by flamingo - 23-04-2019, 10:38 AM
RE: Rope used for Crane - by josemendez - 23-04-2019, 10:45 AM