This is how it looks without obiCloth
The cloth weight is transferred from the rigged character as I followed from the TrenchCoat Example.
*Final IK + Grounder has been used
![[Image: giphy.gif]](https://media.giphy.com/media/KAvcTgJr8XneYGRzcu/giphy.gif)
Once I attached the ObiCloth this happens.
![[Image: giphy.gif]](https://media.giphy.com/media/Vex8mUuicCDlOtdUYs/giphy.gif)
This is how I set up based on your tutorial webpage
Obi Solver on the Character Root
Obi Cloth on the Skinned Mesh Object
*Player Object is a root
![[Image: JnxT8mX.jpg]](https://i.imgur.com/JnxT8mX.jpg)
![[Image: xzJ9dEm.jpg]](https://i.imgur.com/xzJ9dEm.jpg)
Setting on the Animator on the root (Player)
What I used
- Obi Slover
- Final IK FBBIK
- Grounder
![[Image: 3oWDD0j.jpg]](https://i.imgur.com/3oWDD0j.jpg)
This is the Script Execution Order
![[Image: UI52Gne.jpg]](https://i.imgur.com/UI52Gne.jpg)
Please Help! I try to solve this problem for a week but I can't.
Thank you in advance!
The cloth weight is transferred from the rigged character as I followed from the TrenchCoat Example.
*Final IK + Grounder has been used
![[Image: giphy.gif]](https://media.giphy.com/media/KAvcTgJr8XneYGRzcu/giphy.gif)
Once I attached the ObiCloth this happens.
![[Image: giphy.gif]](https://media.giphy.com/media/Vex8mUuicCDlOtdUYs/giphy.gif)
This is how I set up based on your tutorial webpage
Obi Solver on the Character Root
Obi Cloth on the Skinned Mesh Object
*Player Object is a root
![[Image: JnxT8mX.jpg]](https://i.imgur.com/JnxT8mX.jpg)
![[Image: xzJ9dEm.jpg]](https://i.imgur.com/xzJ9dEm.jpg)
Setting on the Animator on the root (Player)
What I used
- Obi Slover
- Final IK FBBIK
- Grounder
![[Image: 3oWDD0j.jpg]](https://i.imgur.com/3oWDD0j.jpg)
This is the Script Execution Order
![[Image: UI52Gne.jpg]](https://i.imgur.com/UI52Gne.jpg)
Please Help! I try to solve this problem for a week but I can't.
Thank you in advance!