Thanks, great info.
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My questions will relate to the code I posted.
*************************************
1) When I change the rope ends using code, the rope does not show the changes and keeps old ends.
What code can I use to force the rope to "update/show" new ends. Update means refresh the rope with new values.
2) When I use code to put ends on the rope, the ends do not move with the rope. The rope moves, but the ends do not.
3) When creating ends, should I use a prefab or create a object in scene to use as ends.
If I need to create object what should be done with the new object object the rope gets its ends.
If I use a prefab, how can I change material on one item and not have all ropes change material.
4) When I use code to create a rope the rope lies flat on the script, no physics. I cannot pin ends and have
the rope swing. Is there code to wake up the rope?
5) When I use the code to create a rope, the solver shows 0 particles.
*************************************
My questions will relate to the code I posted.
*************************************
1) When I change the rope ends using code, the rope does not show the changes and keeps old ends.
What code can I use to force the rope to "update/show" new ends. Update means refresh the rope with new values.
2) When I use code to put ends on the rope, the ends do not move with the rope. The rope moves, but the ends do not.
3) When creating ends, should I use a prefab or create a object in scene to use as ends.
If I need to create object what should be done with the new object object the rope gets its ends.
If I use a prefab, how can I change material on one item and not have all ropes change material.
4) When I use code to create a rope the rope lies flat on the script, no physics. I cannot pin ends and have
the rope swing. Is there code to wake up the rope?
5) When I use the code to create a rope, the solver shows 0 particles.