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Compile errors => What Unity version to use ?
#3
(03-04-2019, 06:32 AM)GameKitten Wrote: Im trying to use this, 

I follow the softbody character setup http://obi.virtualmethodstudio.com/tutor...tbody.html

when i press Edit Particles, there is this error :


[Image: obi_more_errors.png]

Also when i add the particle renderer component :

it shows particles on the surface of the object but no particles inside is this normal ?

I need the softbody volume, not just surface because that sucks hard, can you tell me that this softbody is volumetric, if not i will ask a refund asap.

I hope the particles inside of the volume are hidden for performance reasons. And also the particle renderer script makes the editor run slow. I have a gtx 970.
I used Nvidia Flex plugin and their voxelized softbody has particles inside visible. I need confirmation that this is also the case in obi softbody.


Here on this screenshot i moved the softbody on the side to show the particles.



[Image: obi_particles_surface.png]

Hi,

Your plugin is not installed correctly. Make sure you delete the /Obi folder completely, then reimport it.

Obi does not place particles inside the volume of the object, unlike Flex. This is because it uses oriented particles, which makes it unnecessary. Shape matching is unconditionally stable when adding orientation information to particles, but when using only positions you need densely sampled volumes to maintain stability. In addition to this, having per-particle orientations enables us to use ellipsoids instead of spheres to better approximate the shape of the object. So our technique is more accurate, stabler and computationally cheaper than Flex's.

Constraints however do consider all particles inside a given volume and try to keep their rest shape, so the simulation is fully volumetric. This is the paper our technology is based on:

http://matthias-mueller-fischer.ch/publi...ticles.pdf
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Messages In This Thread
RE: Compile errors => What Unity version to use ? - by josemendez - 03-04-2019, 07:23 AM