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Help  Obi rope renderer
#1
Hello, I encountered a problem with "obi rope". In my scene 38 wires. It gives out very little FPS. I reduced the resolution of "obi rope" and received a gain, but the problem is that there must be more than 100 wires in the scene. Are there any ways to optimize the rendering of ropes? P.S. If I reduce all parameters of "obi solver" to 1 improvement there is no noticeable performance improvement.
Is there any analogue of Rigidbody.IsSleeping in obiRope? Is it possible to find out that the obiRope is sleeping?



[Image: image.png]

Obi solver
[Image: image.png]

Rope
[Image: image.png]


Thank You


Sam Violin.
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Messages In This Thread
Obi rope renderer - by SamViolin - 24-03-2019, 05:48 AM
RE: Obi rope renderer - by josemendez - 25-03-2019, 12:17 PM
RE: Obi rope renderer - by SamViolin - 28-03-2019, 05:42 AM