21-03-2019, 12:54 PM
(19-03-2019, 08:28 PM)josemendez Wrote: Hi,
How is your proxy set up? how many skin channels are you using, and what parts of your mesh are being skinned to the simulated particles?
Using skin proxies incorrectly can result in weird-looking sims, very similar to what you show here, because automatic skinning cannot bind every vertex automatically (that's why skin channels must be used to guide the skinning process). Try with a simpler simulation first (non using any proxies) just to make sure the basic simulation setup is correct, then add proxy skinning on top of it once you're sure the base simulation works as intended.
Hi,
Thanks for your response,
Yeah! i just removed proxy now it's better but still getting mesh intersection and after using skin constraint i am not getting good simulation like character cloth example had.
as you can see below Screenshot i have attached "Bad Simulation, Mesh Intersection".
-Without skin constraints i am getting simulation like smooth but the cloth fall down after a while, Basically collider isn't working on cloth that character worn as you can see below Screenshot i have attached "Without Skin Constraints and 02".
-Would you like to suggest me what solver and obi cloth setting should i use, currently i am using these setting as you can see in below screenshot:-" SolverSetting".
In Obi cloth setting i am using Distance and Skin constraint both has 1 stiffness,0.5 slack etc.
<Skin Constraint setting.......................
Mass=0.1
Radius=0.03
Phase=3
Skin-radius=0.001
Skin-Backstop-radius=0.5
skin-backstop=0
skin-stiffness=0.1
......................>
This is the setting i am using in the current project..
I have been working on obi cloth since 20 days ago so please, If anyone can suggest and help me out, that would be grateful..
Thankyou very much for all of this....