25-02-2019, 10:38 AM
(25-02-2019, 09:49 AM)drorlazar Wrote: I've used the skin constraints tutorial as my bible, and even though i've reduce the skin radius to 0 it still moves, i've tried also damping on the solver and the aerodynamic constraints, but still the particles that suppose to be skinned are moving way too much, here's a video of the problem:
https://youtu.be/X-SiVgfFcTM
I can see a one-frame delay between skinning and animation in the video, that's why particles with 0 skin radius move so much: they're 1 frame behind the fixed ones.
Make sure you're not using interpolation in the solver (as it introduces such delay) and also make sure you've set the animator update mode to Animate Physics.