25-02-2019, 07:41 AM
(24-02-2019, 09:51 AM)drorlazar Wrote: Hi there
I'm using cloth as a hair simulation. i'm trying to achieve a smooth grad of movement so it'll look organic and no matter how i try to reduce the particles mass/skin radius/ backstop/backstop radius/skin stiffness and what not, they are still getting a lot of motion.
any ideas /tutorials about how to create a smooth transition from a skinned vertices to a simulated ones?
(we've purchase both cloth and softbody, the guy in charge of purchasing them will send me the invoice/order number later today)
Hi,
Use skin constraints to blend between skinned and simulated motion.
http://obi.virtualmethodstudio.com/tutor...aints.html
The "skin radius" parameter controls how far from the skinned position can the vertex go when following the simulation. A value of 0 will result in purely skinned motion, larger values will progressively add more simulation to the mix.
Also, try increasing solver damping. This will cause particles to lose energy faster and come to rest. This is specially useful to simulate hair as it is affected by a lot of internal friction.