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Help  Cloth simulation slightly delayed
#3
(22-02-2019, 08:10 AM)josemendez Wrote: Cloth is updated during FixedUpdate, so if your character locomotion logic is performed in Update() or LateUpdate(), there will be a one-frame delay. Try to follow the CharacterCloth sample scene as closely as possible:

- CharacterController does its thing in FixedUpdate.
- The animator update mode is set to Animate Physics.

I was working well however, I found the new problem with the Final IK Grounder.
When walking up the slope, the cloth position is not updating to match the Final IK position

I already put Final IK update before Obi Cloth

[Image: giphy.gif]

Please Help !!!
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Messages In This Thread
Cloth simulation slightly delayed - by VrTech - 21-02-2019, 08:57 PM
RE: Cloth simulation slightly delayed - by VrTech - 25-02-2019, 01:47 AM
RE: Cloth simulation slightly delayed - by VrTech - 25-02-2019, 04:16 AM