25-02-2019, 01:47 AM
(22-02-2019, 08:10 AM)josemendez Wrote: Cloth is updated during FixedUpdate, so if your character locomotion logic is performed in Update() or LateUpdate(), there will be a one-frame delay. Try to follow the CharacterCloth sample scene as closely as possible:
- CharacterController does its thing in FixedUpdate.
- The animator update mode is set to Animate Physics.
I was working well however, I found the new problem with the Final IK Grounder.
When walking up the slope, the cloth position is not updating to match the Final IK position
I already put Final IK update before Obi Cloth
Please Help !!!