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Save Rope State
#4
(09-09-2017, 11:03 AM)josemendez Wrote: If your rope has been extended, things get quite complex. You need to store which particles are active, and any new constraints that have been generated by the cursor. Haven´t tried this use case myself to be honest, once I do I´ll come back with some more info.

OK well that gives me something to start with - I tried serializing everything in the Actor class and then reloading that in, but it still was wacky, I think I will have to take care of the constraints as well. If I get this working, I will post the code up here.
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Messages In This Thread
Save Rope State - by ptrick - 08-09-2017, 11:59 PM
RE: Save Rope State - by ptrick - 09-09-2017, 01:16 AM
RE: Save Rope State - by josemendez - 09-09-2017, 11:03 AM
RE: Save Rope State - by ptrick - 09-09-2017, 04:28 PM
RE: Save Rope State - by ptrick - 09-09-2017, 09:13 PM
RE: Save Rope State - by ptrick - 11-09-2017, 05:50 PM