09-09-2017, 04:28 PM
(09-09-2017, 11:03 AM)josemendez Wrote: If your rope has been extended, things get quite complex. You need to store which particles are active, and any new constraints that have been generated by the cursor. Haven´t tried this use case myself to be honest, once I do I´ll come back with some more info.
OK well that gives me something to start with - I tried serializing everything in the Actor class and then reloading that in, but it still was wacky, I think I will have to take care of the constraints as well. If I get this working, I will post the code up here.