(19-02-2019, 11:48 AM)josemendez Wrote: Hi,
Particle positions use the standard Unity Vector4 datatype. So to set the X value and the Z value, you simply pass them to the constructor as you normally would.
Code:solver.positions[index] = new Vector4(x,y,z,0);
Please refer to Unity's documentation for more info how to use the Vector4 class.
Hello.
How can I pick up particles on script? I want to choose particles like around arms and shoulders.