13-02-2019, 04:01 PM
Wow, Great to hear!
Very valid points with the translate tool.
Sadly, I'm still having issues trying to make softbodies work with parented rigidbodies.
(A video would be nice, I think I'm missing a step. My softbodies always fall thru the floor when connected to a rigidbody.)
ECS version would definitely solve the platforms issue. I'm planning on releasing games on consoles next year.
I imagine you could probably get a performance boost with the Burst Compiler. I wonder how it compares to c++...
Obi Plant? yes, please. lol
Thanks for the insight!
Very valid points with the translate tool.
Sadly, I'm still having issues trying to make softbodies work with parented rigidbodies.
(A video would be nice, I think I'm missing a step. My softbodies always fall thru the floor when connected to a rigidbody.)
ECS version would definitely solve the platforms issue. I'm planning on releasing games on consoles next year.
I imagine you could probably get a performance boost with the Burst Compiler. I wonder how it compares to c++...
Obi Plant? yes, please. lol
Thanks for the insight!
Studio Tatsu
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