13-02-2019, 09:17 AM
(13-02-2019, 08:07 AM)josemendez Wrote: Just select the particles using the brush tool in the particle editor. That way you can quickly select as many as you need:
http://obi.virtualmethodstudio.com/tutor...iting.html
To attach a rigidbody, make sure it has a ObiCollider component, then drag it to the pin constraint slot. Quote from the manual:
I tried, but it becomes like this, and obi pin constraints says like I do nothing...
What is actors transform in the manual in "fix position only"?