11-02-2019, 12:33 PM
(11-02-2019, 12:03 PM)BradSama Wrote: How about two videos first video shows that this issue happens even in CharacterCloth scene if you have two trenchcoat characters in the scene.
https://drive.google.com/open?id=1FOS2Ae...uWh4N1CQF5
Next video shows this same issue happening in my own UFE scene. This is video from our project Terrordrome : Reign of the Legends.
https://drive.google.com/open?id=1j2KGW3...CtJpOgjxmv
If I disable the treachcoat character that the mesh is working on the one that isn't working begins to follow animations.
Hi!
We could reproduce the issue, thanks for reporting it. Attached you'll find the fix: replace ObiSolver.cs and ObiArbiter.cs with the ones I'm providing.
Let me know how it goes!