11-02-2019, 10:14 AM
(11-02-2019, 09:56 AM)josemendez Wrote: Works fine for me when using prefabs, too. Make sure that you apply the prefab after adding constraints, as they're stored in the rope (it's simply a serialized list of <integer, object reference> pairs)
I've tried to recreate prefab with pin constraints. It's working but in first frame it sets my object to 0,0,0 position. If I set object to kinematic, ropes go to 0,0,0 in first frame, and then spring back to object.