01-02-2019, 12:12 PM
(01-02-2019, 11:09 AM)_gaoyu_ Wrote: ball.transform.position is incorrect
I was wrong you are right
I found function in ObiActor.cs
public Vector3 GetParticlePosition(int index)
how to get "index"?
Hi,
Read the documentation on particle scripting:
http://obi.virtualmethodstudio.com/tutor...icles.html