30-01-2019, 09:13 AM
(30-01-2019, 08:19 AM)josemendez Wrote: "Simply add an ObiCollider component to any existing collider". You added it to the cloth itself. You must add it to the plane, and it must be a separate object.
An error happens. "The variable sharedMesh of ObiCloth has not been assigned. You probably need to assign the sharedMesh variable of the ObiCloth script in the inspector." ,but I cannot find out "sharedMesh", and the plane still is weird shape without any object to collide.