27-01-2019, 06:39 PM
(27-01-2019, 09:58 AM)Lozmosis Wrote: Hello devs,
Noob here,
I'm trying to set up some nice egg/yolk physics.
One of the things I'm trying to do is to have the soft body yolk inflate from the cracked egg like a balloon.
The way I've found that would work is to lerp the values:
- ObiVolumeConstraints.overpressure from 0 to 70
- ObiDistanceConstraints.stretchingScale from 0 to 4
I've tried setting this up through a co-routine, or using animations to do so but neither seem to work.
The values do change in the inspector, however it doesn't seem to affect the mesh.
When I modify these values real-time in the editor while running, the mesh responds fine (sliding the values up and down will inflate/deflate the yolk).
Any tips?
Much appreciated!
Thank you <3
Hi there!
You need to call PushDataToSolver() after modifying the constraints. See:
http://obi.virtualmethodstudio.com/tutor...aints.html