21-01-2019, 08:40 PM
(21-01-2019, 07:46 PM)josemendez Wrote: There is absolutely no difference in how cloth is simulated between skinned and non skinned meshes. At first sight, this could be a scaling issue. Make sure the actual scale of the skinned cloth matches that of the topology. Easiest way to do this is ensuring all transforms up the hierarchy of the root bone have identity scale (1,1,1).
If this does not resolve the issue, we could take a look at your setup in more detail to determine the cause.
Unfortunately I looked into that, everything lines up like it should. What's the best way to contact you with details on our setup?