24-12-2018, 02:27 PM
Converting the Obi shaders to LWRP versions seems to be fairly straight forward (this worked for me on the Obi Particle shader)
you'll just need to replace the tags from something like:
Tags {"Queue"="Geometry" "IgnoreProjector"="True" "RenderType"="Opaque" "LightMode" = "ForwardBase"}
To
Tags {"LightMode" = "LightweightForward" "RenderType" = "Opaque" "RenderPipeline" = "LightweightPipeline" "IgnoreProjector" = "True"}
you'll just need to replace the tags from something like:
Tags {"Queue"="Geometry" "IgnoreProjector"="True" "RenderType"="Opaque" "LightMode" = "ForwardBase"}
To
Tags {"LightMode" = "LightweightForward" "RenderType" = "Opaque" "RenderPipeline" = "LightweightPipeline" "IgnoreProjector" = "True"}