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Help  Android Performance Issue (Due to lots of particles)
#7
(28-11-2018, 09:41 AM)josemendez Wrote: If you set the renderer radius scale to 1, particles should not get into each other at all. By increasing resolution you make them smaller, not bigger by the way.

Hi Jose,

I have tried to decrease resolution step by step and set radius scale to 1 but it makes fluids look like little balls and these particles are going through 2d edge collider when they are pressed together.

Do you have any suggestion for that?
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Messages In This Thread
RE: Android Performance Issue (Due to lots of particles) - by Tuna.Y - 29-11-2018, 11:23 AM