28-11-2018, 01:44 AM
I have a similar question.
in my game i want to fill up a tank with liquid, but the particles are so small it requires a ton of particles to get any real volume. I played with the particle renderer radius scale and the emitter material fluid resolution. This allowed me to make the particles really big but then they stuck outside the walls.
So i am also curious to see if there is a sweet spot to increase the volume without increasing the number of particles (or am i doing it exactly how it is intended to be)?
in my game i want to fill up a tank with liquid, but the particles are so small it requires a ton of particles to get any real volume. I played with the particle renderer radius scale and the emitter material fluid resolution. This allowed me to make the particles really big but then they stuck outside the walls.
So i am also curious to see if there is a sweet spot to increase the volume without increasing the number of particles (or am i doing it exactly how it is intended to be)?