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Help  Android Performance Issue (Due to lots of particles)
#2
I have a similar question.

in my game i want to fill up a tank with liquid, but the particles are so small it requires a ton of particles to get any real volume. I played with the particle renderer radius scale and the emitter material fluid resolution. This allowed me to make the particles really big but then they stuck outside the walls.

So i am also curious to see if there is a sweet spot to increase the volume without increasing the number of particles (or am i doing it exactly how it is intended to be)?
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RE: Android Performance Issue (Due to lots of particles) - by gadgetkk - 28-11-2018, 01:44 AM