26-11-2018, 05:51 PM
(23-11-2018, 08:13 AM)josemendez Wrote: Hi there,
Make sure the meshes you're using and the mesh topologies match. If vertex ordering doesn't match, you'll get results similar to these.
Try re-generating the topology assets, then re-initializing the cloth (by clicking on the "Initialize" button of ObiCloth inspector)
Alright, i had to do it a few times to get it right, thank you mate!
The thing that confused me the most is that it also happens in the sample projects...
Until the next issue!