18-11-2018, 07:56 PM
(This post was last modified: 18-11-2018, 07:57 PM by josemendez.)
(18-11-2018, 04:55 PM)ibbybn Wrote: Very high values indeed get me there but I don't want any of the rope particles to completely stop moving. Especially if other parts of the rope are still moving this looks unrealistic. I guess I'll have to exclude all the particles under a certain velocity from the dampening?
Nope, as the velocity itself is part of the calculation for kinematic energy, that would require using per-particle dampening values which isn't supported.
However you can use Oni.AddParticleExternalForces to add some random disturbance to each particle, if that's what you're after.