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Underwater rope
#2
(18-11-2018, 04:31 PM)ibbybn Wrote: Hey, I'm using obirope to tether a spear to a harpoon which you can reel back after shooting it.

If I'm using very low iteration/substep numbers the rope already looks like it's underwater but becomes way too stretchy.

If I use higher numbers the simulation is too fast to look realistic underwater.

Is there a way to get this slow motion underwater look without sacrificing stiffness of the rope?
Is this something I might be able to do with the new release or is it already doable?

Increase the damping parameter on the ObiSolver. This has the effect of making the environment around the rope(s) a lot denser, making it lose kinetic energy faster (which is what happens underwater). The parameter is defined as the % of kinetic energy lost per second. So, the higher the parameter, the "thicker" the water around the rope, so to speak.
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Messages In This Thread
Underwater rope - by ibbybn - 18-11-2018, 04:31 PM
RE: Underwater rope - by josemendez - 18-11-2018, 04:42 PM
RE: Underwater rope - by ibbybn - 18-11-2018, 04:55 PM
RE: Underwater rope - by josemendez - 18-11-2018, 07:56 PM
RE: Underwater rope - by ibbybn - 18-11-2018, 08:55 PM
RE: Underwater rope - by josemendez - 19-11-2018, 08:13 AM