18-11-2018, 04:31 PM
Hey, I'm using obirope to tether a spear to a harpoon which you can reel back after shooting it.
If I'm using very low iteration/substep numbers the rope already looks like it's underwater but becomes way too stretchy.
If I use higher numbers the simulation is too fast to look realistic underwater.
Is there a way to get this slow motion underwater look without sacrificing stiffness of the rope?
Is this something I might be able to do with the new release or is it already doable?
If I'm using very low iteration/substep numbers the rope already looks like it's underwater but becomes way too stretchy.
If I use higher numbers the simulation is too fast to look realistic underwater.
Is there a way to get this slow motion underwater look without sacrificing stiffness of the rope?
Is this something I might be able to do with the new release or is it already doable?