16-11-2018, 04:41 PM
(16-11-2018, 02:49 PM)josemendez Wrote: Crank up the amount of distance constraint iterations to around 20. That will reduce the springiness to an acceptable level. Keep in mind that the more particles there are in the rope, the higher you will need to crank the amount of iterations. It is often much better to just reduce the timestep a bit.
So i reinported the asset to make sure everything was as default and increesed the distance constraint iterations to 20, yet no change.
Even put it to 50000 to only see a fps drop (to be expected)
Yet no change is how it behaved
https://i.imgur.com/PnEPz9p.gifv