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Help  Increase rope length with correct tethers
#12
(16-11-2018, 02:16 PM)imtehQ Wrote: I will do some tests outside the current scene and i will get back to you on this, it might be indeed something with the setup.

Yea ... i think that there is something not right with the setup or someone from the team change the code somewhere.
With a default rope solver and particles at 2000 kg, and the block at 60,000 there will be some spring like behavior happening.

https://i.imgur.com/QWTDXZl.gifv

Crank up the amount of distance constraint iterations to around 20. That will reduce the springiness to an acceptable level. Keep in mind that the more particles there are in the rope, the higher you will need to crank the amount of iterations. It is often much better to just reduce the timestep a bit.
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RE: Increase rope length with correct tethers - by josemendez - 16-11-2018, 02:49 PM