21-10-2018, 08:12 PM
(19-10-2018, 09:39 PM)josemendez Wrote: Hi there,
Use stitch constraints (created using the ObiStitcher component). The "RuntimeCloth" sample scene shows how to turn two procedural meshes into two pieces of cloth and stitch them together, all at runtime.
The "RuntimeCloth" sample was exactly, what I was looking for. It is perfect! Thank you for a quick answer and solution!