12-10-2018, 02:59 PM
Thank you for your help.
My character now detects the rope collisions, however, I have been unable to work out how to get the transform of an individual particle to use for positioning the character while she climbs. I assume that perhaps this should actually be done with the pin constraint documentation you sent me, although I am having trouble sorting through what I need and don't need to use for this system.
I am not sure how to get an ObiActor to get particle position information from so my character knows where the rope is positioned.
Is the rope already an ObiActor, or do I need to add one as a component? I have been unable to find one I can add in the inspector.
Thanks again,
JacobSiler
My character now detects the rope collisions, however, I have been unable to work out how to get the transform of an individual particle to use for positioning the character while she climbs. I assume that perhaps this should actually be done with the pin constraint documentation you sent me, although I am having trouble sorting through what I need and don't need to use for this system.
I am not sure how to get an ObiActor to get particle position information from so my character knows where the rope is positioned.
Is the rope already an ObiActor, or do I need to add one as a component? I have been unable to find one I can add in the inspector.
Thanks again,
JacobSiler