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Performance Questions
#6
(07-10-2018, 04:01 PM)josemendez Wrote: Hi,

We'll test it asap.

However I would recommend avoiding negative scales in general, when using any kind of physics engine. Most colliders will work in different and unexpected ways when using negative scales (crashing is not one of them though, that would be a bug), as that generally turns them "inside out". In the case of a box colliders for instance, it would flip its normals.

Edit: Found the cause of the crash. Only happens to edge/mesh colliders. It is a bug, will provide a workaround as soon as I find one.

Thanks, it would be nice to workaround this problem.  I need to flip an object with edge colliders by horizontal axis and it seems that scaling is the only way to do that in this particular case.
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Messages In This Thread
Performance Questions - by rosedev - 01-10-2018, 03:08 AM
RE: Performance Questions - by rosedev - 02-10-2018, 06:48 PM
RE: Performance Questions - by josemendez - 03-10-2018, 08:49 AM
RE: Performance Questions - by rosedev - 07-10-2018, 03:32 AM
RE: Performance Questions - by josemendez - 07-10-2018, 04:01 PM
RE: Performance Questions - by rosedev - 08-10-2018, 11:59 PM