06-10-2018, 06:40 PM
(This post was last modified: 06-10-2018, 06:41 PM by TheCarterlilley.)
Okay! So, it looks like we've figured it out at least part way. It seems I had an older installation in an older unity project and when I copied over some assets, I took those folders as well.
Deleted them, re-downloaded Obi Cloth, and it appears to work, the GUI looks as it should, and I can edit particles. Unfortunately, now I'm running into an issue where the mesh doesn't want to cling to the base, as you can see below.
https://youtu.be/V-kkK65wCZ0
The setup for the mesh and cloth is as follows;
Main Char Group
-OBI Solver
-Obi Rigidbody
Skirt Mesh
-Obi Cloth
-Obi Cloth Proxy
Joints
-Obi Colliders
And the cloth is definitely animating a bit like it's supposed to, but it just seems to "lag" behind the model.
Deleted them, re-downloaded Obi Cloth, and it appears to work, the GUI looks as it should, and I can edit particles. Unfortunately, now I'm running into an issue where the mesh doesn't want to cling to the base, as you can see below.
https://youtu.be/V-kkK65wCZ0
The setup for the mesh and cloth is as follows;
Main Char Group
-OBI Solver
-Obi Rigidbody
Skirt Mesh
-Obi Cloth
-Obi Cloth Proxy
Joints
-Obi Colliders
And the cloth is definitely animating a bit like it's supposed to, but it just seems to "lag" behind the model.